White-boxing and Design Doc
Storybook Library: Giant's Causeway » Devlog
For the first phase of making this game prototype I set up simple white-boxes so that the programmer could being coding interactions. Additionally, by using this white-box I can use this as an outline for placing art assets.
I had the role of level designer for this project, so I made sure to clearly lay out the beginning library scene where you play at the girl, and the storybook scene where you play as Finn. Attached is the Game Design Doc I wrote that covers the game.
-- Olivia
Files
Game Design Document 691 kB
Apr 29, 2020
Get Storybook Library: Giant's Causeway
Storybook Library: Giant's Causeway
Status | Released |
Authors | Olivia Moriarty, phoyl, Kat Byers |
Genre | Adventure |
More posts
- Giants and BridgesApr 29, 2020
- Scripted Dialogue Pop-upsApr 29, 2020
- Picked Audio and Scripted its TriggersApr 29, 2020
- Added Collecting Rocks MechanicApr 29, 2020
- Finalizing Art AssetsApr 29, 2020
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