Finalizing Art Assets
I wanted to go for a cartoon-feel for the game. I initially wanted to make my own assets but realized I didn't have much experience nor time so for this project I took the role of set dresser and gathered assets that I could use in the scene. I did however, make the crib asset as pixel art to fit the theme.
I used many different sources, so here are the websites / links that I used:
https://opengameart.org/content/free-platformer-game-tileset - Used for the ground/rocks/background
https://www.gameart2d.com/cute-girl-free-sprites.html - Girl main character sprite
https://www.kissclipart.com/bookshelves-png-clipart-bookshelf-bookcase-r6x4fk/ - Bookshelf asset
https://assetstore.unity.com/packages/2d/characters/gothicvania-town-101407 - Main scene house + characters
https://assetstore.unity.com/packages/2d/environments/free-game-items-131764 - Book asset
https://assetstore.unity.com/packages/2d/environments/medieval-pixel-art-asset-free-130131 - Library assets
For some of these, I changed the color to fit the look and feel of the game. Additionally, I added an animation to the book in the first scene so that it appears "magical" and floats.
I also found sound assets through Unity Asset Store: https://assetstore.unity.com/packages/audio/sound-fx/ultimate-sound-fx-bundle-151756
Overall, I learned a lot about how to find multiple assets and make them fit cohesively, which is definitely needed for a game prototype if you aren't necessarily and artist (like me). Check out the screenshots to see more of the art in game!
-- Olivia
Get Storybook Library: Giant's Causeway
Storybook Library: Giant's Causeway
Status | Released |
Authors | Olivia Moriarty, phoyl, Kat Byers |
Genre | Adventure |
More posts
- Giants and BridgesApr 29, 2020
- Scripted Dialogue Pop-upsApr 29, 2020
- Picked Audio and Scripted its TriggersApr 29, 2020
- Added Collecting Rocks MechanicApr 29, 2020
- White-boxing and Design DocApr 29, 2020
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