Finalizing Art Assets


I wanted to go for a cartoon-feel for the game. I initially wanted to make my own assets but realized I didn't have much experience nor time so for this project I took the role of set dresser and gathered assets that I could use in the scene. I did however, make the crib asset as pixel art to fit the theme. 

I used many different sources, so here are the websites / links that I used:

https://opengameart.org/content/free-platformer-game-tileset - Used for the ground/rocks/background

https://www.gameart2d.com/cute-girl-free-sprites.html - Girl main character sprite

https://www.kissclipart.com/bookshelves-png-clipart-bookshelf-bookcase-r6x4fk/ - Bookshelf asset

https://assetstore.unity.com/packages/2d/characters/gothicvania-town-101407 - Main scene house + characters

https://assetstore.unity.com/packages/2d/environments/free-game-items-131764 - Book asset

https://assetstore.unity.com/packages/2d/environments/medieval-pixel-art-asset-free-130131 - Library assets

For some of these, I changed the color to fit the look and feel of the game. Additionally, I added an animation to the book in the first scene so that it appears "magical" and floats. 

I also found sound assets through Unity Asset Store:  https://assetstore.unity.com/packages/audio/sound-fx/ultimate-sound-fx-bundle-151756

Overall, I learned a lot about how to find multiple assets and make them fit cohesively, which is definitely needed for a game prototype if you aren't necessarily and artist (like me). Check out the screenshots to see more of the art in game!

-- Olivia

Get Storybook Library: Giant's Causeway

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