Scripted Dialogue Pop-ups
Storybook Library: Giant's Causeway » Devlog
In the game, the main character's wife instructs the player after they escape the giant and the giant speaks at multiple points. I created a text object for dialogue and differentiated it from the key press prompts for these moments.
In a C# script, I accessed the text object and changed it as needed throughout the gameplay.
--Presley
Get Storybook Library: Giant's Causeway
Storybook Library: Giant's Causeway
Status | Released |
Authors | Olivia Moriarty, phoyl, Kat Byers |
Genre | Adventure |
More posts
- Giants and BridgesApr 29, 2020
- Picked Audio and Scripted its TriggersApr 29, 2020
- Added Collecting Rocks MechanicApr 29, 2020
- Finalizing Art AssetsApr 29, 2020
- White-boxing and Design DocApr 29, 2020
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