Picked Audio and Scripted its Triggers
Storybook Library: Giant's Causeway » Devlog
I added sound effects to signal the transportation into the story in the library scene, signal when a player picked up a rock, and when the giant starts chasing the player. Our level designer, Olivia, found the sound effects here: https://assetstore.unity.com/packages/audio/sound-fx/ultimate-sound-fx-bundle-151756
At each point in the script that the above events occur, I accessed an audio source in Unity and used PlayOneShot(AudioClip) to play each sound effect once. I also placed a looping song onto the player object for background music.
--Presley
Get Storybook Library: Giant's Causeway
Storybook Library: Giant's Causeway
Status | Released |
Authors | Olivia Moriarty, phoyl, Kat Byers |
Genre | Adventure |
More posts
- Giants and BridgesApr 29, 2020
- Scripted Dialogue Pop-upsApr 29, 2020
- Added Collecting Rocks MechanicApr 29, 2020
- Finalizing Art AssetsApr 29, 2020
- White-boxing and Design DocApr 29, 2020
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