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Devlog
Storybook Library: Giant's Causeway
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Devlog
Giants and Bridges
April 29, 2020
by
Kat Byers
Kat - I worked primarily on the bridges appearing and disappearing as well as the giant being able to follow the player through the scene once they reach the final island. The bridges had to be rewor...
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Scripted Dialogue Pop-ups
April 29, 2020
by
phoyl
In the game, the main character's wife instructs the player after they escape the giant and the giant speaks at multiple points. I created a text object for dialogue and differentiated it from the key...
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Picked Audio and Scripted its Triggers
April 29, 2020
by
phoyl
I added sound effects to signal the transportation into the story in the library scene, signal when a player picked up a rock, and when the giant starts chasing the player. Our level designer, Olivia,...
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Added Collecting Rocks Mechanic
April 29, 2020
by
phoyl
In the game, we wanted our player to interact with the story of Giant's Causeway directly. The tale of Giant's Causeway begins with Finn McCool, a mythical Irish warrior, and he starts collecting ston...
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Finalizing Art Assets
April 29, 2020
by
Olivia Moriarty
I wanted to go for a cartoon-feel for the game. I initially wanted to make my own assets but realized I didn't have much experience nor time so for this project I took the role of set dresser and gath...
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White-boxing and Design Doc
April 29, 2020
by
Olivia Moriarty
For the first phase of making this game prototype I set up simple white-boxes so that the programmer could being coding interactions. Additionally, by using this white-box I can use this as an outline...
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